All this stuff is more than 10 years old!! It was the time when first accelerated graphic cards entered the market. So most of the project rely on CPU and FPU for doing the 3D graphics.
Target CPU 486 and early Pentium CPUs

//cc


realtime
computer graphics

programming Christian Cohnen

DDS texture tutorial
for use with OpenGL / LWJGL in java
DDS tutorial
(full java source code)
/august 2004
 
Metaballs updated
Blobs JAVA DEMO
Research January 2001

sonne_snap.gif (2599 Byte) Planet Simulation
(download pc version)
programmed in Watcom C.
Inspired by Simon Herns
"Bouncing Planets".
saturn_snap.gif (14615 Byte) Saturn 
(download pc version)
Landscape Renderer using FHHLR Algorithm,
gouraud shading and a screen shearing.
You can change your viewpoint up/down and
fly up, down, left, right,  forward and backward.
Programmed in Watcom C.
blob_snap.gif (6822 Byte) 2D Blob Simulation
Positive and negative Blobs.
Additional feature: background distortion.
Programmed with Watcom C.
(download source code)
you can also have a look at the java version applet (see 2D blob).
s3de.jpg (4116 Byte) S3DE 3D Engine
first full 3D engine programmed in Watcom C and assembler

 


 

3Dto3D Converter
programmed 1994 in Watcom C
PURE3 Game Engine 
DirectX, in 1997,98
  PURE2 Game Engine
DOS, in 1997

 

papers & research

Studienarbeit
Perspektivisches Texture Mapping
Vergleich von Algorithmen

November 1996
(only in german language)
   

 

cool color bar

 

/cc june@2.010