/graphics/showcases - overview of my graphics coding stuff
All this stuff is more than 10 years old!! It was the time when first accelerated graphic cards entered the market. So most of the project rely on CPU and FPU for doing the 3D graphics.
Target CPU 486 and early Pentium CPUs
//cc
realtime computer graphics
programming Christian Cohnen
DDS texture tutorial
for use with OpenGL / LWJGL in java DDS tutorial
(full java source code)
/august 2004
Planet Simulation
(download pc version)
programmed in Watcom C.
Inspired by Simon Herns "Bouncing Planets".
Saturn
(download pc version)
Landscape Renderer using FHHLR Algorithm, gouraud shading and a screen shearing.
You can change your viewpoint up/down and
fly up, down, left, right, forward and backward.
Programmed in Watcom C.
2D Blob Simulation
Positive and negative Blobs.
Additional feature: background distortion.
Programmed with Watcom C.
(download source code)
you can also have a look at the java version applet (see 2D blob).
S3DE3D Engine
first full 3D engine programmed in Watcom C and assembler