PURE2 Game Engine

Coding by Pinker and me :)

The game engine is programmed in C (Watcom 10.0 Compiler) and Assembler.  

The Engine uses a selfwriten 8 and 16bit software renderer. Goemetry transformation is done with speed optimised fpu assembler code. The scanline rendering is optimised for pentium cpu.

Some nice features:

perspective correct texture mapping
(scanline subdivison algorithm)
collision detection for player,
missle camera, joystick support.

The engine uses a portal rendering algorithm for visible surface determination based on convex cubes (the engine uses descent level structure and DESCENT levels can be converted into internal format via a converter).

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/cc june@2.010