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PURE2 Game Engine Coding by Pinker and me :) The game engine is programmed in C (Watcom 10.0 Compiler) and Assembler. The Engine uses a selfwriten 8 and 16bit software renderer. Goemetry transformation is done with speed optimised fpu assembler code. The scanline rendering is optimised for pentium cpu. Some nice features:
perspective correct texture mapping The engine uses a portal rendering algorithm for visible surface determination based on convex cubes (the engine uses descent level structure and DESCENT levels can be converted into internal format via a converter). |
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