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3D Engine Logo S3DE by
Christian Cohnen
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project status:

stopped.

Features:


 

System: PC (Pentium and fast Graphic Card recommended)
Enviroment:

  • DOS VGA,SVGA(Vesa) 8-, 15- and 16- Bit and Win95 (VfW 15Bit)
  • Graphic Modes DOS 8-Bit
    320x200,320x240,320x400,....,1280x1024
  • Graphic Modes DOS 15-, 16- Bit
    320x200,320x240,320x400,....,800x600
  • 8-Bit Rendering:
    lines, flatshading, gouraudshading, phongshading texturemapping
    gouraudshaded-texturemapping, phongshaded-texturemapping
    bumpmaped-phongshading, bumpmaped-phongshaded-texturing
    translucent-gouraud-texturemapping
    new: perspective texturemapping (decomposi ng, scanline subdivison or per pixel)
    enviroment-mapping, phongshaded enviroment-mapping, phong-glas-mapping
  • r,g,b palette mapping for faces and textures
  • camera tracking on objects
  • 15-, 16-Bit Rendering:
    lines, flatshading, gouraudshading, phongshading, texturemapping, phongshaded-texturemapping

Rendering Features:

  • animated textures, animated structures
  • structure morphing, liniear path movement for objects
  • additional effects (8-Bit only): planet projection, starfield background

Import / File Formats

  • 8-Bit-PCX-Images for background and textures
    for 15-, 16-Bit Version JPEG-Images and 8-Bit-PCX-Images
  • Mesh Converter:
    triangulated polygons, 3D-Studio asc-files, Caligary cob-files (ascii)
    into own ascii or binary file-format
  • DOS Demo-System
  • Sound: GUS support (SB for noise), S3M Format
  • Virtual-File-System

MS-DOS examples

  • DIALOGS Logo ( date 31.Okt. 95 )

Win95 examples

  • W3DTool Object Viewer v. 0.7 for NV,COB, ..
  • Win3D World Viewer v. 1.2

 


 

/cc june@2.010